I haven’t yet seen an option to train cats at all, but that may require higher skill level than my sims have.
I’m not sure if his skill level isn’t high enough or if his pets just haven’t done enough negative behaviors yet for him to be able to train them not to do things like howl and make a mess. My Sim with the “Friend to the Animals” aspiration does have an aspiration goal to train out negative behaviors, though, so that will be an option. None of my Sims have high skill yet, so I don’t know what options will open up later. At first the options are limited, like teaching a dog to fetch, speak, etc. There does not seem to be a skill book for this skill, so Sims must learn by doing. Pets are not controllable, but they can be trained, which increases the new skill, Pet Training. There are a lot of traits, so you can make a wide variety of cat and dog personalities in your game. If you create a pet “from scratch” then it will be listed as a “Mixed Breed” and will not come with any suggested traits.
That’s certainly appropriate for my mouthy little cat, so I kept it, but I didn’t have to. When I selected the breed it suggested “talkative” for one of her traits. She has the breed’s body type, so I selected the Siamese breed for her and then changed the coat to match hers. For example, I recreated in game one of my real life cats, who is a Siamese mix. Each breed comes with one suggested trait, although it’s not locked. Pets have traits that determine their personality and behaviors. There are a lot of options for both cats and dogs, though, as you can see! You can even give them clothing! I decided not to with my test pets, though, because my real life cats would kill me if I tried it. You really can do pretty much whatever you want with pets. The new clothes have a casual feel which goes with the rest of the pack (there’s a pair of deck shoes, for example.) and there are some scrubs for the veterinary career. There are an impressive number of hairs and new clothes – 20-odd hairs and over 40 clothing pieces. Stay tuned to Platinum Simmers to read a review of the veterinary career and the vet clinic business, coming soon!ĬAS got some love in this pack, and not just for the pets. There is also a new public bathroom and several new food stalls that sell seafood and food for pets! When a Sim buys a meal from a food stall and eats it, they do learn the recipe, just like with the City Living food stalls.Īlso not pictured are the items that go with the veterinary clinic, because that part of the pack is enough for a review in and of itself. There are some items not pictured – there are crates of varying sizes that look like they belong on the waterfront – some of them are huge! They look really nice, though, so if you want them on your home lot they could be placed with the size down cheat (open bracket) that came in yesterday’s patch. This will work well with the Get to Work pack, if you have it, so you have more options than ever for making a unique business for your Sims. You can add whichever of the decals you like – and there are a lot of decals – to customize a sign for your veterinary clinic (or anywhere else you want to put up a sign). There are also some blank signs that seem to be meant to be used for businesses. That little vacuum can pick up pet hair and their messes, but best of all, cats can ride it! There are, unfortunately, no kitchen items, but there is so much other stuff that I didn’t even notice that there were no kitchen items for quite a while. One thing I’m really excited about is the new Robot Vacuum and High End Robot Vacuum.
There’s definitely a pair of themes here – rustic/nautical and pets. The picture should, however, give you an overall idea of what the items in the pack look like. I attempted to put everything in a lot so you could see it all, but they don’t fit! There is just so much stuff.